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	<title>Comments on: Afterburn 4.0 &#8211; Utilizing Explode Daemons</title>
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	<link>http://vfxsolution.com/allanmckay/2009/01/afterburn-4-0-utilizing-explode-daemons/</link>
	<description>vfx, travel and lifestyle</description>
	<lastBuildDate>Fri, 23 Jul 2010 19:58:23 -0700</lastBuildDate>
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		<title>By: Allan McKay</title>
		<link>http://vfxsolution.com/allanmckay/2009/01/afterburn-4-0-utilizing-explode-daemons/comment-page-1/#comment-107</link>
		<dc:creator>Allan McKay</dc:creator>
		<pubDate>Wed, 10 Feb 2010 16:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=264#comment-107</guid>
		<description>Hi MG I would say off the top of my head, that you need to copy your material into the next event, when it goes into the new event it doesn&#039;t have a material assigned anymore so it just reads the display nodes color.
Give that a shot :)</description>
		<content:encoded><![CDATA[<p>Hi MG I would say off the top of my head, that you need to copy your material into the next event, when it goes into the new event it doesn&#8217;t have a material assigned anymore so it just reads the display nodes color.<br />
Give that a shot <img src='http://vfxsolution.com/allanmckay/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: MG</title>
		<link>http://vfxsolution.com/allanmckay/2009/01/afterburn-4-0-utilizing-explode-daemons/comment-page-1/#comment-104</link>
		<dc:creator>MG</dc:creator>
		<pubDate>Wed, 10 Feb 2010 09:27:01 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=264#comment-104</guid>
		<description>Great tutorial! One question though. When my debris hits the ground and stops it changes material and gets its display color. Any idea why that happens?</description>
		<content:encoded><![CDATA[<p>Great tutorial! One question though. When my debris hits the ground and stops it changes material and gets its display color. Any idea why that happens?</p>
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		<title>By: Vinny Dellay</title>
		<link>http://vfxsolution.com/allanmckay/2009/01/afterburn-4-0-utilizing-explode-daemons/comment-page-1/#comment-22</link>
		<dc:creator>Vinny Dellay</dc:creator>
		<pubDate>Thu, 26 Nov 2009 04:55:19 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=264#comment-22</guid>
		<description>Dude!  Just spent a few hours with your AB 4.o Explosion tutorial... thank you so much!  You truly are amazing at what you do.</description>
		<content:encoded><![CDATA[<p>Dude!  Just spent a few hours with your AB 4.o Explosion tutorial&#8230; thank you so much!  You truly are amazing at what you do.</p>
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		<title>By: Alex DeFoe</title>
		<link>http://vfxsolution.com/allanmckay/2009/01/afterburn-4-0-utilizing-explode-daemons/comment-page-1/#comment-14</link>
		<dc:creator>Alex DeFoe</dc:creator>
		<pubDate>Mon, 23 Nov 2009 09:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=264#comment-14</guid>
		<description>*Very impressed* Learning more and more about procedural triggered  events w/ in max from your training vids and cant wait to watch  CreatureFX. EPIC released their UDK to the general public so that was really good timing. Still trying to figure out the Fusion workflow, it seems like what AfterEffects will be like in the future. idk...</description>
		<content:encoded><![CDATA[<p>*Very impressed* Learning more and more about procedural triggered  events w/ in max from your training vids and cant wait to watch  CreatureFX. EPIC released their UDK to the general public so that was really good timing. Still trying to figure out the Fusion workflow, it seems like what AfterEffects will be like in the future. idk&#8230;</p>
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