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Posts from ‘November, 2009’

Fume FX Essentials: Core Fluids Taining Solution

Fume FX: Essentials – Core Fluids training solution

Effects specialist and Autodesk Master Allan McKay has created a brand new training DVD for users interested in coming up to speed with the powerful Autodesk Certified Animation plug-in Fume FX.

This DVD demystifies the various controls for making believable FumeFX simulations. You’ll be amazed at what the FumeFX engine is capable of, creating everything from animated burning paper and huge fiery explosions to bubbling caudrons and dirt/dust effects.

This 3.5 hour training course is perfect for new users who want to get up speed quickly with the sophisticated FumeFX plug-in, as well as for intermediate users who want to tweak their effects for astonishing results. Sample files are included so you can dissect or modify them later to achieve an even deeper understanding of this plug-in technology.

Have the DVD TODAY via Direct Download!


Course Outline:

Project 1: Getting Started
Total Running Time: 34:58

Project 2: Campfire
Total Running Time: 57:17

Project 3: Magic Cauldron Part 1
Total Running Time: 17:33
Sample Video

Project 4: Magic Cauldron Part 2
Total Running Time: 14:43

Project 5: Breaking Ground
Total Running Time: 11:33

Project 6: Burning Paper
Total Running Time: 30:01
Sample Video

Project 7: Explosion
Total Running Time: 19:55
Sample Video

Project 8: Adding Fuel
Total Running Time: 29.25

TOTAL DVD Running Time: 3 hours, 35 minutes

About the Author

Allan McKay is a Hollywood veteran with over a decade of experience working both on feature films and tv commercials for some of the most prestige studios across the globe. Allan has been acknowledged for his work on many high profile projects as well as being guest speaker on both panels and at conferences around the world including Siggraph, Digital Media Festival, Software and Film launches as well as holding master classes to not only talk about his previous work but also help teach and tutor other up and coming film and visual effects students.

Being placed in many roles he has both supervised and directed many small to large scale projects on set as well as in post production. Coming from an artist background and working his way up through his career, as with most successful creative’s and business owners – he’s been through the trenches during his early career and learned the business from inside to out.

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Fume FX: Advanced Fluids Training

Fume FX: Advanced – the ultimate solution for Fume FX Training

The sequel to the highly acclaimed Fume FX: Essentials, which is has made its way into practically every major visual effects studio around the world as their primary resource for fluids and Fume FX, as well as utilized during the development of many big Hollywood visual effects films. With over 10,000 units sold, this makes the Fume FX: Essentials the most popular fluids training resource for 3D Studio Max
in the world!

Just released, the new and highly anticipated Fume FX: Advanced, focuses on covering many of the advanced subjects for fluid simulations, creating photo realistic Fire and smoke, and massive explosions that rival most real explosions and stock footage. This DVD prepares both intermediate and professionals alike, for tackling the most difficult of visual effects shots, with confidence and solid knowledge and understanding of fluids and particles, shaders and compositing to conquer the most ambitious FX and approach the tasks correctly.

So far this dvd has been a complete success, utilized in many major studios including Digital Dimension, Frantic Films, Ryhthm & Hues, Ubisoft, Electronic Arts and hundreds of others!

So far, this DVD has been a complete success used in many high profile movie and game studios including

  • Digital Dimension
  • Frantic Films
  • Electronic Arts
  • Rhythm & Hues
  • Blizzard Cinematics
  • Ubisoft
  • Sega

And hundreds of others

ffx

Have the DVD TODAY via Direct Download!


This DVD covers industry techniques and walks through many practical examples of real life visual effects shots, from the initial pre-production and planning, building scripts to automate your tasks and enhance particles to manage your fluids containers for you, or to be driven by your fluids, all the way through to rendering and preparing your scenes, rendering, and finally compositing the final effects into your visual effects shots.

With high resolution and crystal clear sound, and over 24 hours of video! This DVD is the ultimate training solution for both film and game studios alike! Aimed at advanced users, the DVD does cover topics thoroughly and explain methods clearly enough that most people should still be able to follow at any level, but having a good solid understanding of FX is recommended.

Chapters (total 24 Hours of content)

  1. Introduction
  2. Creating Realistic Fire And Flames
  3. Utilizing Masking Channels For Fire
  4. Creating A Realistic Flame Thrower
  5. SIGGRAPH 2008 – Digital Pyrotechnics Master class
  6. Practical Example Of Lighting A Man On Fire
  7. Explosions And Pyro 101
  8. Utilizing Vectors To Drive Particles
  9. Scripting
  10. Animating Time Values
  11. Temperature Maps And Other Values
  12. Advanced Explosions
  13. Practical Exercise: Helicopter Destruction A
  14. Practical Exercise: Helicopter Destruction B
  15. Advanced Pipelines For Automating Fluid Creation And Particle FX
  16. Practical Exercise: Creating A Car Bomb Explosion

About the Author

Allan McKay is a Hollywood veteran with over a decade of experience working both on feature films and tv commercials for some of the most prestige studios across the globe. Allan has been acknowledged for his work on many high profile projects as well as being guest speaker on both panels and at conferences around the world including Siggraph, Digital Media Festival, Software and Film launches as well as holding master classes to not only talk about his previous work but also help teach and tutor other up and coming film and visual effects students.

Being placed in many roles he has both supervised and directed many small to large scale projects on set as well as in post production. Coming from an artist background and working his way up through his career, as with most successful creative’s and business owners – he’s been through the trenches during his early career and learned the business from inside to out.

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DMW Interview

INTERVIEW: Allan McKay, Catastrophic FX
Posted January 22nd, 2008 – Bill Dawes, Digita

Now working on Daybreakers, a $A20 million dollar film for the Spierig Brothers, we asked Allan McKay, the director of Brisbane post-production facility Catastrophic, what the future holds.

DMW: Allan, you are back on home soil after spending the last few years jetting around the world to work on some major film VFX and game cinematics projects. What can you tell us about your specific role in Daybreakers?

AM: I’m a sequence supervisor as well as senior technical director, responsible for a large portion of the effects and all of the fire simulations we’re developing for the film. For this project I am working with Kanuka, another Brisbane studio which I’ve assisted with developing and executing the fluids simulations pipeline for the film as well as assisting in developing various tools and overseeing one of the sequences for the film.

DMW: What are some of Catastrophic FX’s recent productions?

AM: The last five months I’ve been on Day Breakers throughout the initial R&D through to post-production. Prior to that I was co-directing a TV commercial in New York city for the game Bioshock (Catastrophic also assisted with helping Plastic Wax with their cinematics for the game, and I also worked with Blur studio on their original trailer for the game in 2006, which won game trailer of the year).

During that time Catastrophic also completed several commercials for Subaru and McDonalds, as well as several high profile game cinematics. We’ve also been consulting with several large game and film studios in the US and Canada, as well as various effects houses in Australia, helping expand their pipeline and hold their hand on some bigger more ambitious jobs etc.

We also have another big feature film coming up which, although early days looks to be quite exciting. Lastly we’re contributing a lot of time to our developers in building new tools to help with our visual effects work.

DMW: What is the current staff and technology resources at Catastrophic?

AM: We’re currently a boutique sized studio assembled primarily of a lot of veteran staff with over a decade of experience, most of us have worked primarily overseas in London or LA in feature film work, which is where we source a lot of our pipeline and infrastructure.

Working on large Hollywood productions can be both very technically demanding but also resource and schedule wise sometimes impossible. So this is where we are able to apply our strengths to turn around large FX or animation sequences in weeks instead of months and usually under budget.

Catastrophic’s main focus is primarily as a post-production facility, specializing in visual effects and creature work. So as you can imagine we do a lot of digital pyrotechnics and fluids work, so lots of water and fire simulations, clouds, magical effects etc. and plenty of character animation and realistic humans/animals and monsters for TV, game and film.

The other half of our team is focused on a lot of visual effects outsourcing and consultation. We’re also currently developing a lot of our own software, which sets us aside from other studios as we’re able to really customize our technology and toolset to not only achieve ‘exactly’ what our clients are after, but also go beyond that and create new technology that isn’t necessarily already available.

I always stand by bridging creativity and technology together, and the more we’re able to fine tune things, the less we and our clients are limited by technical restrictions. Freeing up our clients to get exactly what they want, rather than what the software can handle.

DMW: How do you see the company evolving in the Australian post & VFX landscape?

AM: Currently Catastrophic feeds primarily from the international pool, however we’re starting to now look into what’s available locally and see what kind of an impact we can make back here. We’ve already completed a few local productions ranging from computer game cinematics, as well as a few bigger budget TV Commercials both for Brisbane and Sydney agencies.

One unique advantage we have is that we’re able to consult with other studios and help expand their pipelines and services through our specialized backgrounds. These are exciting times, and there are a lot more productions popping up now than there was 10 years ago, and as more and more focus gets put on Australia, the technical requirements bar is rising significantly. We see this as a great opportunity not only to build our own strengths as a post-production facility, but to also work with other studios collaboratively assisting them with strengthening their pipelines and technical abilities whilst also being able to handle some of the more technically demanding visual effects or creature work etc. that may fall into a grey area that their team or facilities aren’t able to accommodate.

http://www.catastrophicfx.com
l Media World Magazine

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Legacy FX Tutorials

Here you can find literally hours of content on Particle Flow, Fume FX, Afterburn, Dynamics, Compositing and other FX related material for 3D Studio Max.

Before you download – nearly all of these use the camtasia techsmith codec you can download here

These tutorials are labeled LEGACY as they are all pre 2009. As part of this websites redesign I’ve archived these here as they are still downloaded 150-200 times a day, and 99% of the information is still very valid and useful in day to day production and learning. However I plan on building loads of new content, some of which will re-cover some of the same material here.

If you have any cool ideas for tutorials or subjects you would like to see covered, shoot me a quick email!

If you find this information useful, please feel free to tweet/diggs/stumble or whatever it is you do to get this information out there for others to discover!

Thanks!
-Allan McKay

Case Study: Galaxy
Level Advanced
Duration 19 mins
date: 2008
Link Download Here

Also known as Galaxy Explosion Tutorial – This is based on a 1 day pitch I put together for the new Dolby DTS logo piece. This isn’t the actual pitch but a quick remake of it just explaining how it was built and a lot of the concepts behind it. This is interesting as its a more hands on tutorial rather than theory, going through creating the particles, shaders and rendering them and then later compositing all of the elements together.

Particle Flow: Particle Dispersion
Level Intermediate
Duration ~15 mins
date: ~2008
Link Download Here

Pretty much a coin phrased term now, this was one of the first tutorials for particle flow I ever put together, based on a simple fx test I put together in 2003 to demonstrate particle flows potential for 3dsmax 6’s launch event. This takes a simple concept of creating particles and having them blow away in a control motion through taking advantage of particle flows events driven system.

Particle Flow: Rain dripping System
Level Advanced
Duration 45 mins
date: ~2008
Link Download Here

Another very popular tutorial that still holds up very well by todays standards. This tutorial covers how to build a rain drop system and have it create automated splashes on the ground when rain drops come in contact. But takes the method one step further, with rain drops that land on the main object in the scene, will then run down the surface leaving a trail of water as they do, and then fall off and splash on the ground. Highly Recommended

Fume FX Tutorial 1: Intro
Level Beginner
Duration 18 mins
date: ~2008
Link Download Tutorial

In this Fume FX Tutorial we go through the basic functions of Fume FX in 3dsmax, including the interface, primary controls and how to initially set up a example of fire burning in ffx.

Fume FX Tutorial 2: Explosions
Level intermediate
Duration 16 mins
date: ~2008
Link Download Here

In this exercise we cover the basic principles of creating explosions through heat/fuel/expansion etc. This was recorded as a very quick demonstration of the principles of explosions, I’ve since then developed several methods for building explosions for production that are a lot more advanced, so this is a core tutorial to get the basic understandings down – but I will be releasing some more up to date exercises on this very soon.

Fume FX Tutorial 3: Fuel Maps
Level intermediate
Duration 5 mins
date: ~2008
Link Download Here

A very quick tutorial on Fume FX to understand the principles of fuel, and also utilizing fuel maps to drive fume fx simulations. In this example we’re able to create fire burning from one end an object along to the other over time, and in specified areas we control.

Fume FX Tutorial 4: Particle Flow Events
Level beginner
Duration 5 mins
date: ~2008
Link Download Here

A quick method I discovered fairly early into Fume FX’s initial release that it appears most other people overlooked, so I put together a quick example of how I use use Fume FX and pflow together on a per-event basis.

Afterburn 4.0 #1: Introduction to the basics
Level intermediate
Duration 18 mins
date: ~2008
Link Download Here

Very quick tutorial on afterburn 4.0 and how it differs to 3.2, this example is a quick walkthrough of its controls and how to build some basic raymacher clouds.

Pflow Scripting: Attaching objects to particles
Level Advanced
Duration 13 mins
date: ~2007
Link Download Here

Quick introduction to particle flow scripting and linking physical objects to particles.

Maxscript for beginners 1: Basic Introduction
Level intermediate
Duration 14 mins
date: ~2008
Link Download Here

Very basic concept of maxscript, in this exercise we walk through the absolute basics for people who have never scripted before. How to build variables, modify objects etc. Designed for artists who want to jump into maxscript but want their hand held through their first few steps of getting their head around what it is and how it works.

Maxscript for beginners 2: Loops, Strings etc.
Level intermediate
Duration 17 mins
date: ~2008
Link Download Here

Very basic concept of maxscript, in this exercise we walk through the absolute basics for people who have never scripted before. Here we cover some more examples on building strings, generating objects, modifying them and building loops.

Maxscript for beginners 3: Building a scripted GUI
Level intermediate
Duration 11 mins
date: ~2008
Link Download Here

Moving forward in the maxscript beginners series, here we cover how to build a basic script and wrap it in a interface to use as a tool. This is an essential step in scripting, as we begin to develop actual tools.

Maxscript for beginners 4: Superstrings + Automation
Level Advanced
Duration 31 mins
date: ~2008
Link Download Here

This is a much more advanced tutorial and very practical for maxscripters. Here we begin looking at SuperStrings and automating tasks such as reading directories, creating information and automating a lot of manual required tasks. Highly recommended.

Particle Flow Scripting: Particles Transform OBJ A>B
Level Advanced
Duration 28 mins
date: ~2008
Link Download Here

This is another particle flow tutorial designed to script particles to transform from one object to another via pflow script.

Particle Flow Scripting: Utilizing the Quick-Frag Script
Level Advanced
Duration ~20 mins
date: ~2008
links Download Here
QuickFrag Script

Demonstrates how to use this quick script to fracture objects, but then import them into Particle Flow to completrly control through scripted events.

Particle Flow: Creating Particle Based Flames
Level Intermediate
Duration 30 mins
date: ~2008
Link Download Here

Tutorial on creating flames using just particle geometry

Customize Interface: Customizing your UI basics
Level Intermediate
Duration 45 mins
date: ~2008
Link Download Here

This tutorial is an introduction to customizing your UI and setting it up to work better for how you work.

Particle Flow Scripting: Automated FX Tools Demonstration
Level Expert
Duration 20 mins
date: ~2008
Temporarily Offline

This is a demonstration of taking the strengths of maxscript to automate FX tools to do all of the work for you.

Pflow Basics: Setting Manual Initial State / Pflow Loops
Level Intermediate
Duration 6 mins
date: ~2003
Link Download Here

This video tutorial is a bit out of date, as initially when pflow came out it didn’t have any ability to create an initial state, so here was a workaround for this.Initial state being pre-rolling your particles. However right after this I bugged Oleg B to create the initial state feature for pflow tools, as well as dozens of other cool tools – so fast forward to max 2010 it has initial state built in, however the method shown here has a lot of cool information on creating a nice shockwave effect, but also on creating particle looping events.

Please Note: The recording quality is quite blury, it was the first video tutorial I believe I ever recorded (I was writing tutorials rather than recording them back then!)

Pflow Basics: Deleting Particle Selections
Level Intermediate
Duration 6 mins
date: ~2003
Link Download Here

Old tutorial on the basics of being able to select and delete particles.

Please Note: The video quality of this recording is a bit old and blurry, but still viewable.

Pflow Basics: Pflow attracting particles via forces
Level Intermediate
Duration 4 mins
date: ~2003
Link Download Here

Old tutorial on controlling particles via various forces. This is more old school ways of manipulating particles, that most people overlook these days, so I think its a good crash course in the core of particle manipulation.

Please Note: The video quality of this recording is a bit old and blurry, but still viewable.

Pflow Basics: Creating cigarette Smoke
Level Intermediate
Duration 9 mins
date: ~2003
Link Download Here

Old tutorial on creating cigarette smoke with particle flow and manipulating turbulence forces.

Please Note: The video quality of this recording is a bit old and blurry, but still viewable.

Pflow Basics: Surface floating particles
Level Intermediate
Duration 4 mins
date: ~2003
Link Download Here

Old tutorial on exercising how to get particles to stick and move along a surface, in this case a large ocean with people in it moving over the wave..

Please Note: The video quality of this recording is a bit old and blurry, but still viewable.

Pflow Basics: More particle Effects
Level Intermediate
Duration 8 mins
date: ~2003
Link Download Here

Tutorial recorded to demonstrate other interesting old school particle effects, such as generating orb like particles emitting off an object.

Please Note: The video quality of this recording is a bit old and blurry, but still viewable.

Pflow Basics: Velocity Test
Level Intermediate
Duration 12 mins
date: ~2003
Link Download Here

Old tutorial on having particles attached to a surface and then based on objects velocity detach. In this case a character covered in liquid that then shakes the liquid off.

Please Note: The video quality of this recording is a bit old and blurry, but still viewable.

Particle Flow 101: Introduction to Advanced Particle Techniques
Level Intermediate
Duration ~50 mins
date: ~2008
Currently Offline

Freestyle tutorial on explaining particles, how they work and lots of cool tactics and methods for using them.

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Creature FX Volume 1 Released

CREATURE FX VOLUME 1 – RELEASED!!!

In the last 24 hours since releasing the little teaser trailer, this DVD has recieved a lot of attention which is great to hear!! I’m very proud to announce that it is officially available for download!

Creature FX Volume 1 boasts over 8 hours of training content, covering everything from initially setting up the FX shot, Creating all of the Particle Systems and organizing them into an procedural system to control the timing and process the particles. We also cover building complex procedural shaders, masking and creating Fume FX based fire and smoke, as well as generating render passes and compositing all of the effects layers together and finessing the entire look inside the comp. As well as discussing workflow and pipelines for distributing the effects to any creature or character we need.

This DVD is aimed at intermediate to advanced users, but designed in a way it should be fairly easy for enthusiastic novelists to clearly follow each of the steps and get a good understanding for how each of the elements we cover works. Useful for both film, games and TV houses – this DVD is choc-full of advanced visual effects content!

Click here for more information…

 

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Creature FX – Volume 1 Sneak Peak

Creature FX – Volume 1 Sneak Peak

October 29th – Creature FX – Volume 1, will be part of a new training series I have been working on the past several months. Part of the new product line I am focusing on raising the bar with level of quality and content for all upcoming training material. The Creature FX series is aimed at building production FX training content for character and organic orientated FX shots, expect a lot of information to come soon about this.

Creature FX Volume 1 is loosely based around a lot of the work I did on the upcoming vampire action film ‘Day Breakers’ (January 2010 release) as well as a lot of core additional methods I’ve focused on for this DVD.

There is 8 hours of solid content from initially building the FX passes and render layers to compositing all of it and creating a solid workflow process that allows for updating passes easily and having the rest of the system adjust to it, as well as easily being able to redistribute into other FX shots etc. And using a lot of compositing techniques to enhance the 3D passes and finesse the final composite.

Creature FX volume 1 – will be available for direct download from October 29th!

New Tutorials

Real Flow Basics – Introduction: As a lot of you know I’m putting a bit of time in now to focusing on some of the basic fundamentals of pflow/maya/real flow etc. I do have plans for a lot of advanced material coming up, but for the time being I’m putting together a few core tutorials on Real Flow, the first is literally just a introductory to how it works. Initially jumping into creating a quick fluid simulation and discussing a bit about the interface. I plan for a few more hands on exercises in the near future.

(Tutorials section will be updated tomorrow once I’ve had some sleep)

Folder Git: Grant Adam the creator of Render Pass Manager, has written a really useful application that is a life saver for both 3D enthusiasts as well as literally anyone who uses windows.

Folder Git is an evolutionary step up from Folder Express, which was an old application for XP that would allow you to create shortcuts on your right click menu, which meant in production – being able to build quick shortcuts to render directories, dailies folders and dozens of other places you need to access frequently – and that usually have large directory paths to get to.

It goes much further than that with a lot of advanced options, but here I just wanted to give a quick plug to it to initially point out how cool this tool is, so that others will catch onto this life saver! You can download Folder Git Here

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Advanced Visual FX 2

Advanced Visual FX 2 – Particles Training DVD

Effects specialist and Autodesk Master Allan McKay has created a brand new training DVD for users interested in coming up to speed with the powerful Autodesk Certified Animation plug-in Fume FX.

This DVD demystifies the various controls for making believable FumeFX simulations. You’ll be amazed at what the FumeFX engine is capable of, creating everything from animated burning paper and huge fiery explosions to bubbling caudrons and dirt/dust effects.

This 3.5 hour training course is perfect for new users who want to get up speed quickly with the sophisticated FumeFX plug-in, as well as for intermediate users who want to tweak their effects for astonishing results. Sample files are included so you can dissect or modify them later to achieve an even deeper understanding of this plug-in technology.

Have the DVD TODAY via Direct Download!

Course Outline:

Project 1: Getting Started
Total Running Time: 34:58

Project 2: Campfire
Total Running Time: 57:17

Project 3: Magic Cauldron Part 1
Total Running Time: 17:33
Sample Video

Project 4: Magic Cauldron Part 2
Total Running Time: 14:43

Project 5: Breaking Ground
Total Running Time: 11:33

Project 6: Burning Paper
Total Running Time: 30:01
Sample Video

Project 7: Explosion
Total Running Time: 19:55
Sample Video

Project 8: Adding Fuel
Total Running Time: 29.25

TOTAL DVD Running Time: 3 hours, 35 minutes

About the Author

Allan McKay is a Hollywood veteran with over a decade of experience working both on feature films and tv commercials for some of the most prestige studios across the globe. Allan has been acknowledged for his work on many high profile projects as well as being guest speaker on both panels and at conferences around the world including Siggraph, Digital Media Festival, Software and Film launches as well as holding master classes to not only talk about his previous work but also help teach and tutor other up and coming film and visual effects students.

Being placed in many roles he has both supervised and directed many small to large scale projects on set as well as in post production. Coming from an artist background and working his way up through his career, as with most successful creative’s and business owners – he’s been through the trenches during his early career and learned the business from inside to out.

No comments yet / Leave a comment

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