| Locking textures to particles with Krakatoa
So this again is more of a brief how to – but one of the most common questions I get asked is how to lock uv coordinates to particles, so for instance you can have a texture move and stay locked to each individual particle. So I’ve created this very quick example, I’ve then also pointed out how it works with Krakatoa, which is pretty much seamless. |
| The Last Air bender Trailer
A recent project I’ve been working on at Industrial Light + Magic |
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VFX BOOT CAMP I’m toying with the idea of trying to organize a 3 day boot camp for Visual FX in LA for later in the year, which would be aimed at a limited amount of seats being personally trained intensely over 3 days in everything from Particle FX, Fluids, procedural animation, pipelines, scripting and compositing. At this stage I would just like to gauge what interest is out there, I get a lot of people asking about personal training which is hard to do with schedules, but an intense face to face workshop over perhaps a 3 day weekend might be something that a lot of people might be interested in. I’d love to hear your thoughts – so please email me! |
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1:25 pm
Damn, needed this tutorial the day before you put it up! Thankfully worked it out myself, (which means doing the job in max 2010) is there any way to do this in max 9 or would it be hideously slow using a maxscript to get the UV point?
A couple of small things that people might not know about Krakatoa I discovered over the last couple of days, Camera Correction Modifier is incompatible, and this causes headaches if you’re trying to camera map some texture onto an object to be used with particle UVs as Allan has listed above.
Also, niceone on the blog Allan, nice to see you’ve finally got a decent website! Been long days since I used to bug you on ICQ
3:27 pm
Cheers mate great to hear from you and thanks for your Krakatoa advice!
Yeah I had been meaning to put this up for a while, well a much more in depth version, but I figure for the time being this’ll cover the basics.
It’s a really useful method for working, especially with Krakatoa’s never ending features!
I had a look at your website, great work!
5:49 am
I’ve only been using Krakatoa since Friday afternoon and now loving it! It’s blitzing out 100million particles on 10k high print images with 15min render times is nuts!
Definetly a big gap for krakatoa video tutorials, I might make a few once i’m a bit more familiar with the software, once you’ve got your head around it you’re right, it’s never ending!
Cheers Allan, check back in a months time, some exciting work going on at the moment, got a lot of good people working under the hood on some great projects!
3:09 am
Quick update on my first post, Bobo has just informed me that they’ve now built in support for camera modifiers in the latest version of Krakatoa, and will be tested soon.
6:42 am
the poll is broken.
after voting you get a HUGE poll result which isnt readable and brakes the site.
Happens in Opera aswell as in Chrome.
5:11 pm
Thanks Haggi, you’re right I have absolutely no idea why this is, but I’ll definitely look into it
cheers!
2:19 am
Hi Allan,
Thank you very much for this quick tutorial, really helpful ! I’ll now be able to render some cool stuff pretty soon.
I hope I can show you what I’ve done soon !
Anyway, thanks a lot and greetings from Switzerland !
Anthony
11:04 pm
Hey ,
I am very new to krakatoa ..but loving it..
i have been following your website for a very long time
and you work phenomenal
is it possbile u could post a tutorial on “magma flow” ??
2:50 pm
Hi there, yes absolutely – I’m wrapping up on a movie I’ve been on the past few months very soon and I am taking some time off to focus solely on new tutorials for Thinking Particles, Krakatoa and Fume FX 2 so there will be plenty to come soon!
Thanks
10:00 pm
Hi. Allan . I’m your great fan.hehe i’m from Mongolia.
Help me Allan i dont undurstand krakatoa KMC.
I saw the Particle tests (10) in the zoo
How To Do That
HELP
11:07 pm
Hi Jack, which particle tests are you referring to?
Feel free to email me at amckay@allanmckay.com with any questions
Thanks mate,
Allan