Emitting from 3D Texture Volumes TutorialNew 3D Studio Max Tutorial on Particle Flow, discussing emitting particles to 3D procedural textures to build volumetric patterns for your initial particle emission |
Real Flow Workshop #2
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VFX POLLS + VFX BOOTCAMPThanks everyone who has emailed me showing interest in the VFX Bootcamp, I had no idea there would be so many people as excited about this idea as I am! At this stage I just wanted to gauge general interest, I’ve been sent a lot of emails asking to run it in multiple cities rather than one, as it’s an inconvenience for anyone who isn’t in LA. I’ll keep everyone in the loop about this. Perhaps doing it online might be also an option, but I liked the idea of face to face hands on training over 3 intense days! I’ve wrapped at ILM & currently in Los Angeles for the coming weeks, after which I will be flying back to San Francisco for a new feature film project. Max 2011 is soon to be released, so some exciting announcements tied to this Until then – Happy St Patty’s day, and enjoy your hangovers! Allan McKay - Los Angeles USA |
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2:31 am
HI Allan – thanks for the new tuts, some great ideas for playing with…cheers!
Hope LA is going great…..look forward to hearing what you’re up to next.
Happy St Patricks Day to you as well
About to turn off my workstation and head down to Molly Malones in Wellington for a couple of handles.
cheers
10:20 am
Hi =D, your tutorials are the best, they have help me so much, thx and keep that spirit, I got a question and maybe you can give me some ideas, How can I fill and object with particles , the effect should be something like particles from an emitter that follow a find target test and then they create the object, i can achieve this in reverse, from a position object (volume) and then the particles start to flow around the scene but I was thinking about this and maybe you can help with some ideas. Thx for everything
3:27 pm
You very talented person