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Posts from ‘April, 2010’

Tutorials! Fracturing! Afterburn! New Workshop! Box 2!

Hollywood Live Action Workshop announced!

hollywood live action workshopHollywood live action workshop
Hollywood live action workshop

Just announced last week, the Hollywood Live Action workshop is currently accepting enrollments! This workshop has been a huge success in the past, primarily focusing on getting people up to speed quickly with all current FX tools such as rayfire, Afterburn, Fume FX, Digital Fusion, Scripting etc. as well as being the only CG Society workshop that focuses on creating visual effects for live action shots, so we cover a lot on matching cameras to shots and creating the visual effects and destruction, rendering passes out and compositing these shots, simulating a real life production environment. Enroll now before it sells out!

ENROLL NOW AT CG SOCIETY

Fracture Tutorial

A new tutorial today just on quickly discussing fracturing geometry but more importantly getting your fractured geometry into Particle Flow. This is pretty general knowledge I’ve covered before but at least not directly on the topic of fracturing, so I thought it would be well worth while putting something up.

New Tutorials!

Keep your eye out for later this week there will be two new tutorials one on Box Set 2 and one on Afterburn. In addition, later in the month expect loads of material on Rayfire and Krakatoa and other cool announcements!

Particle Flow and Fracturing Geometry from Allan McKay on Vimeo.

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Procedural Maps & Modeling Talk

Here you can find a tutorial for 3d studio max on procedural mapping and modeling

I’m currently in San Francisco working on a new film after just returning from Los Angeles last week where I worked on a new game cinematic with a few ex Blur Studio guys which was a lot of fun

I’ve put together another quick tutorial just discussing layering procedural maps together and piping into geometry etc. You cand find it below

I have a lot of new stuff I will be putting up soon, most of the tutorials I’ve been putting together lately are more technical exercises on using features inside of max, and on scripting etc. However I will be doing a lot of practical exercises, stuff like blowing things up in max, and using rayfire, krakatoa, box 2, thinking particles etc. Loads of stuff to come, but again any ideas for specific things you want to see please go ahead an email me – I have been getting a lot of great emails about great ideas for FX topics, and yes Rayfire is definitely a big one!

Procedural Maps & Modeling Talk 1 from Allan McKay on Vimeo.

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