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Tutorials! Fracturing! Afterburn! New Workshop! Box 2!

Hollywood Live Action Workshop announced!

hollywood live action workshopHollywood live action workshop
Hollywood live action workshop

Just announced last week, the Hollywood Live Action workshop is currently accepting enrollments! This workshop has been a huge success in the past, primarily focusing on getting people up to speed quickly with all current FX tools such as rayfire, Afterburn, Fume FX, Digital Fusion, Scripting etc. as well as being the only CG Society workshop that focuses on creating visual effects for live action shots, so we cover a lot on matching cameras to shots and creating the visual effects and destruction, rendering passes out and compositing these shots, simulating a real life production environment. Enroll now before it sells out!

ENROLL NOW AT CG SOCIETY

Fracture Tutorial

A new tutorial today just on quickly discussing fracturing geometry but more importantly getting your fractured geometry into Particle Flow. This is pretty general knowledge I’ve covered before but at least not directly on the topic of fracturing, so I thought it would be well worth while putting something up.

New Tutorials!

Keep your eye out for later this week there will be two new tutorials one on Box Set 2 and one on Afterburn. In addition, later in the month expect loads of material on Rayfire and Krakatoa and other cool announcements!

Particle Flow and Fracturing Geometry from Allan McKay on Vimeo.

Posted on April 21st, 2010
Comment Rules: Feel free to leave comments, ideally I would like everyone to be mature and responsible for their actions, there will be a 0 tolerance to spam or rude comments by anyone posting. Please do not put your URL in the comment text and please use your PERSONAL name or initials and not your business name, as the latter comes off like spam. Have fun and thanks for adding to the conversation!
'Ideally' it would be great to have people who are vising to post relevant comments or links to things that might be interesting and related to the articles they are commenting about.
I'm sure there are dozens of people who visit this page that are far smarter or talented than I am, so I encourage everyone to share knowledge, add and contribute to these threads wherever they can!

Rock on guys!

-Allan McKay

11 Responses to "Tutorials! Fracturing! Afterburn! New Workshop! Box 2!"

  1. Great stuff as usual, looking forward to some Rayfire and Krakatoa, there is quite limited tut-material on those, as far as I have found.

    /.E

  2. Phil says:

    Yes! Thanks man your the best. Really appreciate your help.

  3. I would love to take your Hollywood live action class!!! Are you going to be teaching it again this year? i really hope so i just cant afford it right now which sucks.

  4. Allan McKay says:

    Hi Muzaff yes we’re enrolling right now, it will run again later in the year however probably not for another 6 months as there’s a couple of cool workshop announcements coming :)

    Thanks for your comments guys! Just to let you know I have also put up two new tutorials one is for box set 2

    http://vimeo.com/11129705
    http://vimeo.com/11128933

  5. ronald says:

    Hi, thx for everything, great tuts and inspiring ideas from your website =D, I got a question, I hope this does not bother you, I want to achieve an effect like that of T2: Judgement Day, which means that the particles (not necessarily liquid) form an object, I can do it backwards, but I wondered if I could use another method.

    PD: sorry for my english. ><

  6. UmairVFX says:

    Hey Allan Nice TUTOS buddy

    but buddy i cant not see your modify panel in tuts…

    plz fix that. or let me know is i have any problem.?

  7. jona says:

    I’m sorry you didn’t respond to my simple question. Your script says “if t is LESS THAN 0 ” and you say ” if t is GREATER than 0″ Kinda threw me there..

    How did that work?

  8. jona says:

    I’m not trying to be smart.. just very curious!

  9. amckay says:

    Hi Jona, sorry if I missed your question – are you referring to the pflow script? It should be if the frame is less than 0 rather than greater, so maybe that was a mistake – I will try to look through the video later today if I have time. The idea is that you want to say if the value is equal or less than 0 – so that the script will only execute that block of code on the very first frame.

    Here is another example that should be similar to the above example:

    on Proceed pCont do
    (
    t = pCont.getTimeStart() as float

    if t < 0 do
    (
    NumChunks = HouseChunks.count

    for i = 1 to NumChunks do
    (
    pCont.AddParticle()
    pCont.particleIndex = pCont.NumParticles()
    pCont.particleAge = 0
    pCont.particleTM = HouseChunks[i].transform
    pCont.particleShape = HouseChunks[i].mesh
    )
    )
    )

    I’m a bit slow at responding to comments as I get spammed 100+ times a week, so I usually fish through the spam every once in a while to look for comments. I will soon assign someone else to take care of this and flag what posts are legit so I can respond quicker. But hopefully that example clarifies everything

  10. jona says:

    Hey Thanks Allan.

    I am not Maxscript savvy but.. if I may? I am still curious how this script is working

    When would time be less than zero?

    I would think it would be “less than or equal to”??

    Just curious.

    Thanks for all of your tuts over the years by the way. I struggle with afterburn regularly and they help a lot. I wish I could afford your DVD series!

  11. Hey there!

    The interesting name of a site – vfxsolution.com, how did you manage to get such interesting domain
    name? Very interesting site though you should have more categories,but current category this is good too.

    for yourdwelling gazette needs, checkout
    http://electroxy.org/

    See you!

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