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	<title>Comments on: Tutorials! Fracturing! Afterburn! New Workshop! Box 2!</title>
	<atom:link href="http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/feed/" rel="self" type="application/rss+xml" />
	<link>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/</link>
	<description>vfx, travel and lifestyle</description>
	<lastBuildDate>Mon, 04 Jul 2011 09:29:09 -0700</lastBuildDate>
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		<title>By: effeldlicVits</title>
		<link>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/comment-page-1/#comment-5722</link>
		<dc:creator>effeldlicVits</dc:creator>
		<pubDate>Mon, 03 Jan 2011 13:37:02 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=408#comment-5722</guid>
		<description>Hey there!

The interesting name of a site - vfxsolution.com, how did you manage  to get such interesting domain
name? Very interesting site though you should have more categories,but current category this is good too.
 

for yourdwelling  gazette needs, checkout 
http://electroxy.org/
 

   See you!</description>
		<content:encoded><![CDATA[<p>Hey there!</p>
<p>The interesting name of a site &#8211; vfxsolution.com, how did you manage  to get such interesting domain<br />
name? Very interesting site though you should have more categories,but current category this is good too.</p>
<p>for yourdwelling  gazette needs, checkout<br />
<a href="http://electroxy.org/" rel="nofollow">http://electroxy.org/</a></p>
<p>   See you!</p>
]]></content:encoded>
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	<item>
		<title>By: jona</title>
		<link>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/comment-page-1/#comment-966</link>
		<dc:creator>jona</dc:creator>
		<pubDate>Thu, 12 Aug 2010 06:55:58 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=408#comment-966</guid>
		<description>Hey Thanks Allan. 

I am not Maxscript savvy but..  if I may? I am still curious how this script is working

When would time be less than zero? 

I would think it would be &quot;less than or equal to&quot;??

Just curious. 

Thanks for all of your tuts over the years by the way. I struggle with afterburn regularly and they help a lot. I wish I could afford your DVD series!</description>
		<content:encoded><![CDATA[<p>Hey Thanks Allan. </p>
<p>I am not Maxscript savvy but..  if I may? I am still curious how this script is working</p>
<p>When would time be less than zero? </p>
<p>I would think it would be &#8220;less than or equal to&#8221;??</p>
<p>Just curious. </p>
<p>Thanks for all of your tuts over the years by the way. I struggle with afterburn regularly and they help a lot. I wish I could afford your DVD series!</p>
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	<item>
		<title>By: amckay</title>
		<link>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/comment-page-1/#comment-925</link>
		<dc:creator>amckay</dc:creator>
		<pubDate>Sat, 07 Aug 2010 17:09:40 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=408#comment-925</guid>
		<description>Hi Jona, sorry if I missed your question - are you referring to the pflow script? It should be if the frame is less than 0 rather than greater, so maybe that was a mistake - I will try to look through the video later today if I have time. The idea is that you want to say if the value is equal or less than 0 - so that the script will only execute that block of code on the very first frame.

Here is another example that should be similar to the above example:

on Proceed pCont do
(
    t = pCont.getTimeStart() as float

    if t &lt; 0 do
    (
        NumChunks = HouseChunks.count

        for i = 1 to NumChunks do
        (
            pCont.AddParticle()
            pCont.particleIndex = pCont.NumParticles()
            pCont.particleAge = 0
            pCont.particleTM = HouseChunks[i].transform
            pCont.particleShape = HouseChunks[i].mesh
        )
    )
)


I&#039;m a bit slow at responding to comments as I get spammed 100+ times a week, so I usually fish through the spam every once in a while to look for comments. I will soon assign someone else to take care of this and flag what posts are legit so I can respond quicker. But hopefully that example clarifies everything</description>
		<content:encoded><![CDATA[<p>Hi Jona, sorry if I missed your question &#8211; are you referring to the pflow script? It should be if the frame is less than 0 rather than greater, so maybe that was a mistake &#8211; I will try to look through the video later today if I have time. The idea is that you want to say if the value is equal or less than 0 &#8211; so that the script will only execute that block of code on the very first frame.</p>
<p>Here is another example that should be similar to the above example:</p>
<p>on Proceed pCont do<br />
(<br />
    t = pCont.getTimeStart() as float</p>
<p>    if t < 0 do<br />
    (<br />
        NumChunks = HouseChunks.count</p>
<p>        for i = 1 to NumChunks do<br />
        (<br />
            pCont.AddParticle()<br />
            pCont.particleIndex = pCont.NumParticles()<br />
            pCont.particleAge = 0<br />
            pCont.particleTM = HouseChunks[i].transform<br />
            pCont.particleShape = HouseChunks[i].mesh<br />
        )<br />
    )<br />
)</p>
<p>I&#8217;m a bit slow at responding to comments as I get spammed 100+ times a week, so I usually fish through the spam every once in a while to look for comments. I will soon assign someone else to take care of this and flag what posts are legit so I can respond quicker. But hopefully that example clarifies everything</p>
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	<item>
		<title>By: jona</title>
		<link>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/comment-page-1/#comment-920</link>
		<dc:creator>jona</dc:creator>
		<pubDate>Sat, 07 Aug 2010 06:50:38 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=408#comment-920</guid>
		<description>I&#039;m not trying to be smart.. just very curious!</description>
		<content:encoded><![CDATA[<p>I&#8217;m not trying to be smart.. just very curious!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jona</title>
		<link>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/comment-page-1/#comment-919</link>
		<dc:creator>jona</dc:creator>
		<pubDate>Sat, 07 Aug 2010 06:49:09 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=408#comment-919</guid>
		<description>I&#039;m sorry you didn&#039;t respond to my simple question. Your script says &quot;if t is LESS THAN 0 &quot; and you say &quot; if t is GREATER than 0&quot;  Kinda threw me there.. 

How did that work?</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry you didn&#8217;t respond to my simple question. Your script says &#8220;if t is LESS THAN 0 &#8221; and you say &#8221; if t is GREATER than 0&#8243;  Kinda threw me there.. </p>
<p>How did that work?</p>
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	<item>
		<title>By: UmairVFX</title>
		<link>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/comment-page-1/#comment-466</link>
		<dc:creator>UmairVFX</dc:creator>
		<pubDate>Tue, 08 Jun 2010 10:02:58 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=408#comment-466</guid>
		<description>Hey Allan Nice TUTOS buddy


but buddy i cant not see your modify panel in tuts...

plz fix that. or let me know is i have any problem.?</description>
		<content:encoded><![CDATA[<p>Hey Allan Nice TUTOS buddy</p>
<p>but buddy i cant not see your modify panel in tuts&#8230;</p>
<p>plz fix that. or let me know is i have any problem.?</p>
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	<item>
		<title>By: ronald</title>
		<link>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/comment-page-1/#comment-290</link>
		<dc:creator>ronald</dc:creator>
		<pubDate>Tue, 27 Apr 2010 16:26:15 +0000</pubDate>
		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=408#comment-290</guid>
		<description>Hi, thx for everything, great tuts and inspiring ideas from your website =D, I got a question, I hope this does not bother you, I want to achieve an effect like that of T2: Judgement Day, which means that the particles (not necessarily liquid) form an object, I can do it backwards, but I wondered if I could use another method.

PD: sorry for my english. &gt;&lt;</description>
		<content:encoded><![CDATA[<p>Hi, thx for everything, great tuts and inspiring ideas from your website =D, I got a question, I hope this does not bother you, I want to achieve an effect like that of T2: Judgement Day, which means that the particles (not necessarily liquid) form an object, I can do it backwards, but I wondered if I could use another method.</p>
<p>PD: sorry for my english. &gt;&lt;</p>
]]></content:encoded>
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