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SIGGRAPH + ILM Fluids Talk + Updates

Update + SIGGRAPH 2010 – Los Angeles, CA
So recently I have wrapped on a new film project ‘Priest’ which is out next year. Also M Night Shyamalan’s new film The Last Airbender is out, so take a look at all the amazing work Industrial Light + Magic did on this, I was initially working on the wave sequence a the end of the film as well as a couple of water shots.

I will be in LA attending SIGGRAPH this year Monday through to Friday, anyone with interest in meeting up to discuss possible work or training, consultation etc. while you’re in town please let me know, my schedule is fairly full however it is a great time of year to meet with people while everyone is all town.

My email address is amckay@allanmckay.com if you need to get a hold of me.

I will also be attending the Autodesk drinks Monday night.

Allan McKay – Industrial Light + Magic – Fume FX Class
This talk is a little old but I thought I might release it, it’s based on a class I held at Industrial Light + Magic earlier this year, it’s more a quick overview of Fume FX and it’s capabilities. I pretty much put the talk together the night before but never the less it’s a pretty interesting talk and covers a lot of useful information on fire and also an insight into cross platforming max with other packages etc.
CG Society Artist Profile : Allan McKay
So recently I did an interview with CG Society on a lot of my background and the work I’ve done, insights into the industry etc. You can view the article here
Digital Pyrotechnics Workshop soon to be announced
So what have I been up to the last 2 months? Most of my time has been spent on developing a new workshop for CG Society for Fume FX 2.0 that is soley focused on creating the most realistic fire possible, and explosions and all things pyrotechnic. I hope this will be the holy grail of workshops, and over 8 weeks I will privately train and mentor the students on creating realistic explosions and other visual effects. This is going to be a really exciting workshop and should be announced in the coming weeks!

Posted on July 22nd, 2010
Comment Rules: Feel free to leave comments, ideally I would like everyone to be mature and responsible for their actions, there will be a 0 tolerance to spam or rude comments by anyone posting. Please do not put your URL in the comment text and please use your PERSONAL name or initials and not your business name, as the latter comes off like spam. Have fun and thanks for adding to the conversation!
'Ideally' it would be great to have people who are vising to post relevant comments or links to things that might be interesting and related to the articles they are commenting about.
I'm sure there are dozens of people who visit this page that are far smarter or talented than I am, so I encourage everyone to share knowledge, add and contribute to these threads wherever they can!

Rock on guys!

-Allan McKay

5 Responses to "SIGGRAPH + ILM Fluids Talk + Updates"

  1. [...] This post was mentioned on Twitter by Akira Son, Allan McKay. Allan McKay said: New Digital Pyro FX talk at ILM in Fume FX – http://vfxsolution.com/allanmckay/2010/07/siggraph-ilm-fluids-talk-updates/ [...]

  2. Chris Normal says:

    Thanks Allan. As always you bring the top shelf stuff. I got some new inspiration from this. Looking forward to those advanced tutorials you’ve been mentioning.

    BTW, has their been any talk of an east coast workshop?
    Thanks

  3. Andrew says:

    Another great article :) Thanks for the video Allan, you have a lot of talent ;)

  4. Thanks Mr McKay! I have done a few of your workshops before they were great and got me the dream job I wanted (Pixar)!! Thanks! But the last few have sold out too quick so I never got to sign up in time.
    Is there a waiting list we can get on so we can sign up ahead of time for this workshop? It looks A-M-A-Z-I-N-G!!

    Thank you Mr McKay!

  5. amckay says:

    Thanks guys! I appreciate the comments! I will be releasing a Fume 2.0 coverage video quite soon which should cover a lot of its new features, as well as more Krakatoa quite soon, so I’ll post that in the coming weeks.

    Chris – the current workshops I hold are usually all online, CG Workshops usually go for 2 months (8 weeks) so they are pretty thorough and hands on as I mentor the students daily.

    I will be looking at possible roadshow classes soon, usually I do them through Autodesk however they are cutting their budgets right now with the economy so most of the stuff they do right now is all online as well.

    I’ll definitely look at putting together some classes later this year in LA and NYC, but I just need to get one of my team to look into finding a college or somewhere to initially host the event first. I plan to visit NY soon so if you’re in town let me know it’s always good to get industry peeps together for some beers!

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