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	<title>Allan McKay &#187; 3DS Max Tutorials</title>
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	<link>http://vfxsolution.com/allanmckay</link>
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		<title>SIGGRAPH + ILM Fluids Talk + Updates</title>
		<link>http://vfxsolution.com/allanmckay/2010/07/siggraph-ilm-fluids-talk-updates/</link>
		<comments>http://vfxsolution.com/allanmckay/2010/07/siggraph-ilm-fluids-talk-updates/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 21:38:39 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
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		<category><![CDATA[allan mckay]]></category>
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		<category><![CDATA[effects]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[ffx]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[Flames]]></category>
		<category><![CDATA[fume fx]]></category>
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		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=433</guid>
		<description><![CDATA[Allan McKay gives a in depth discussion on fire and fluids based on a class he held at Industrial Light &#038; Magic using Fume FX and Autodesk 3D Studio Max to create and demonstrate fire, and explosions as well as discuss VFX pipelines and some of the workflow used on the Hollywood film DayBreakers, as well as discussing cross platform integration between Houdini 3ds max and Maya]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Tutorials! Fracturing! Afterburn! New Workshop! Box 2!</title>
		<link>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/</link>
		<comments>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/#comments</comments>
		<pubDate>Wed, 21 Apr 2010 08:12:59 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
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		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=408</guid>
		<description><![CDATA[Hollywood Live Action Workshop announced!




Hollywood live action workshop



Just announced last week, the Hollywood Live Action workshop is currently accepting enrollments! This workshop has been a huge success in the past, primarily focusing on getting people up to speed quickly with all current FX tools such as rayfire, Afterburn, Fume FX, Digital Fusion, Scripting etc. as [...]]]></description>
		<wfw:commentRss>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<title>Procedural Maps &amp; Modeling Talk</title>
		<link>http://vfxsolution.com/allanmckay/2010/04/procedural-maps-modeling-talk/</link>
		<comments>http://vfxsolution.com/allanmckay/2010/04/procedural-maps-modeling-talk/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 16:18:29 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
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		<category><![CDATA[fire]]></category>
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		<category><![CDATA[pflow]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[real flow]]></category>
		<category><![CDATA[simulation]]></category>
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		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=403</guid>
		<description><![CDATA[Here you can find a tutorial for 3d studio max on procedural mapping and modeling
I&#8217;m currently in San Francisco working on a new film after just returning from Los Angeles last week where I worked on a new game cinematic with a few ex Blur Studio guys which was a lot of fun
I&#8217;ve put together [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Particle Tutorial and new Real Flow Workshop</title>
		<link>http://vfxsolution.com/allanmckay/2010/03/particle-tutorial-and-new-real-flow-workshop/</link>
		<comments>http://vfxsolution.com/allanmckay/2010/03/particle-tutorial-and-new-real-flow-workshop/#comments</comments>
		<pubDate>Tue, 16 Mar 2010 06:46:03 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
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		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=396</guid>
		<description><![CDATA[Particle Flow 3d studio max tutorial and Real Flow Tutorials for CG Society from Allan McKay]]></description>
		<wfw:commentRss>http://vfxsolution.com/allanmckay/2010/03/particle-tutorial-and-new-real-flow-workshop/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
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		<title>Particle UV Tutorial + VFX Boot Camp?</title>
		<link>http://vfxsolution.com/allanmckay/2010/02/particle-uv-tutorial-vfx-boot-camp/</link>
		<comments>http://vfxsolution.com/allanmckay/2010/02/particle-uv-tutorial-vfx-boot-camp/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 08:32:24 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
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		<category><![CDATA[particle flow]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[pflow]]></category>
		<category><![CDATA[procedural]]></category>
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		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=386</guid>
		<description><![CDATA[


Locking textures to particles with Krakatoa
So this again is more of a brief how to &#8211; but one of the most common questions I get asked is how to lock uv coordinates to particles, so for instance you can have a texture move and stay locked to each individual particle. So I&#8217;ve created this very [...]]]></description>
		<wfw:commentRss>http://vfxsolution.com/allanmckay/2010/02/particle-uv-tutorial-vfx-boot-camp/feed/</wfw:commentRss>
		<slash:comments>11</slash:comments>
		</item>
		<item>
		<title>Want to write your own FX tools?</title>
		<link>http://vfxsolution.com/allanmckay/2009/12/want-to-write-your-own-fx-tools/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/12/want-to-write-your-own-fx-tools/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 16:00:44 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
		<category><![CDATA[News]]></category>
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		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[allan]]></category>
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		<category><![CDATA[blackbox]]></category>
		<category><![CDATA[cg tutorials]]></category>
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		<category><![CDATA[mckay]]></category>
		<category><![CDATA[particle flow]]></category>
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		<category><![CDATA[scripting]]></category>
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		<category><![CDATA[visual fx]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=367</guid>
		<description><![CDATA[





Previously I&#8217;ve mentioned saving pflow presets which has been a real time saver, but what if you want to delve into building an fx pipeline where you literally put in the controls, the object you want to have your FX applied to etc. all in your own custom interface? This is something that I any [...]]]></description>
		<wfw:commentRss>http://vfxsolution.com/allanmckay/2009/12/want-to-write-your-own-fx-tools/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://www.allanmckay.com/site/video/tuts/ScriptMerge/ScriptMerge.mov" length="59265492" type="video/quicktime" />
		</item>
		<item>
		<title>Max 2010 FX Elements</title>
		<link>http://vfxsolution.com/allanmckay/2009/11/max-2010-fx-elements/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/11/max-2010-fx-elements/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 06:03:22 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=355</guid>
		<description><![CDATA[


3D Studio Max 2010 Particle Flow FX Elements


With the release of 3DSMax 2010 &#8211; Autodesk has added in a lot (over 100+ to be exact) particle flow setups, ranging from fire, smoke, earth, water, and in addition &#8211; Logos. These contain lots of different set ups, and also conceptual files demonstrating how to create various [...]]]></description>
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		<slash:comments>2</slash:comments>
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