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	<title>Allan McKay &#187; Training</title>
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	<link>http://vfxsolution.com/allanmckay</link>
	<description>vfx, travel and lifestyle</description>
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		<title>FX Workshop + Fume FX 2 Auto Sim Script</title>
		<link>http://vfxsolution.com/allanmckay/2010/08/fx-workshop-fume-fx-2-auto-sim-script/</link>
		<comments>http://vfxsolution.com/allanmckay/2010/08/fx-workshop-fume-fx-2-auto-sim-script/#comments</comments>
		<pubDate>Mon, 30 Aug 2010 15:44:07 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
		<category><![CDATA[Favorites]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d studio]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[creature fx]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[film fx]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[fx]]></category>
		<category><![CDATA[fx animation]]></category>
		<category><![CDATA[fx tutorials]]></category>
		<category><![CDATA[hollywood]]></category>
		<category><![CDATA[houdini]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[pflow]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[pyrotechnics]]></category>
		<category><![CDATA[real flow]]></category>
		<category><![CDATA[visual effects]]></category>
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		<category><![CDATA[workshop]]></category>
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		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=455</guid>
		<description><![CDATA[



Fume FX 2.0 Auto Script v1.0



So this is more a 5 minute thing I wrote for my own uses, however I posted this on a few forums and a lot of people have gone crazy for it. So I&#8217;m releasing it publically for anyone who needs it. It&#8217;s written &#8216;as is&#8217; but I find it [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<item>
		<title>SIGGRAPH + ILM Fluids Talk + Updates</title>
		<link>http://vfxsolution.com/allanmckay/2010/07/siggraph-ilm-fluids-talk-updates/</link>
		<comments>http://vfxsolution.com/allanmckay/2010/07/siggraph-ilm-fluids-talk-updates/#comments</comments>
		<pubDate>Thu, 22 Jul 2010 21:38:39 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d studio]]></category>
		<category><![CDATA[allan mckay]]></category>
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		<category><![CDATA[cg society]]></category>
		<category><![CDATA[CG Workshops]]></category>
		<category><![CDATA[cgi]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[ffx]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[Flames]]></category>
		<category><![CDATA[fume fx]]></category>
		<category><![CDATA[fumefx]]></category>
		<category><![CDATA[fx]]></category>
		<category><![CDATA[houdini]]></category>
		<category><![CDATA[ILM]]></category>
		<category><![CDATA[Industrial Light & Magic]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[pyro]]></category>
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		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=433</guid>
		<description><![CDATA[Allan McKay gives a in depth discussion on fire and fluids based on a class he held at Industrial Light &#038; Magic using Fume FX and Autodesk 3D Studio Max to create and demonstrate fire, and explosions as well as discuss VFX pipelines and some of the workflow used on the Hollywood film DayBreakers, as well as discussing cross platform integration between Houdini 3ds max and Maya]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Maxscript for beginners #1</title>
		<link>http://vfxsolution.com/allanmckay/2009/11/maxscript-for-beginners-1/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/11/maxscript-for-beginners-1/#comments</comments>
		<pubDate>Thu, 12 Nov 2009 02:25:32 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=13</guid>
		<description><![CDATA[Brand new tutorial in a series of Maxscript for beginners &#8211; here we introduce basic terminology and generating objects and managing them through basic mat and scripting lingo.
This series is designed to move artists into more technical subjects easily and apply them to appropriate subjects for real production.

Download Tutorial
]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Legacy FX Tutorials</title>
		<link>http://vfxsolution.com/allanmckay/2009/11/legacy-fx-tutorials/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/11/legacy-fx-tutorials/#comments</comments>
		<pubDate>Wed, 11 Nov 2009 10:24:31 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=125</guid>
		<description><![CDATA[Here you can find literally hours of content on Particle Flow, Fume FX, Afterburn, Dynamics, Compositing and other FX related material for 3D Studio Max.
Before you download &#8211; nearly all of these use the camtasia techsmith codec you can download here
These tutorials are labeled LEGACY as they are all pre 2009. As part of this [...]]]></description>
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		<slash:comments>14</slash:comments>
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		<title>Generating initial object data via pflow &amp; maxscript</title>
		<link>http://vfxsolution.com/allanmckay/2009/10/generating-initial-object/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/10/generating-initial-object/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 02:24:39 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=10</guid>
		<description><![CDATA[New MaxScript introductory tutorial on mixing particle flow and MaxScript together. The goal of this exercise is to physically control objects in the scene via particles. In this case we&#8217;re setting up a large quantity of objects to generate and be positioned ready for a dynamic simulation.
This is more a theoretical exercise to get peoples [...]]]></description>
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		<slash:comments>0</slash:comments>
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		<title>Wrapping Tasks UP</title>
		<link>http://vfxsolution.com/allanmckay/2009/09/wrapping-tasks-up/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/09/wrapping-tasks-up/#comments</comments>
		<pubDate>Fri, 18 Sep 2009 13:36:29 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
		<category><![CDATA[Favorites]]></category>
		<category><![CDATA[Training]]></category>

		<guid isPermaLink="false">http:/?p=1</guid>
		<description><![CDATA[Very brief demo on building basic tasks such as in this case creating customized forces and wrapping them into a one-click process.Originally this was going to be just a 3-line script, however I thought I would present it like this as it might explain what I&#8217;m trying to get across a bit better.Anytime you&#8217;re doing [...]]]></description>
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		<slash:comments>2</slash:comments>
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		<title>Afterburn 4.0 &#8211; Utilizing Explode Daemons</title>
		<link>http://vfxsolution.com/allanmckay/2009/01/afterburn-4-0-utilizing-explode-daemons/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/01/afterburn-4-0-utilizing-explode-daemons/#comments</comments>
		<pubDate>Fri, 16 Jan 2009 01:21:41 +0000</pubDate>
		<dc:creator>amckay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
		<category><![CDATA[Training]]></category>
		<category><![CDATA[3d studio]]></category>
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		<category><![CDATA[afterburn]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cgi]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[fume]]></category>
		<category><![CDATA[fx]]></category>
		<category><![CDATA[fx animation]]></category>
		<category><![CDATA[houdini]]></category>
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		<category><![CDATA[max tutorials]]></category>
		<category><![CDATA[maya]]></category>
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		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=264</guid>
		<description><![CDATA[


Level: Intermediate





Still covering more basic subjects just to add some more introductory content. Here we go through one of many methods for creating explosions in 3D Studio Max. This one is designed to really show how to use the Explode Daemon in Afterburn 4 as well as create an explosion without any key frames or [...]]]></description>
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		<slash:comments>4</slash:comments>
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