| Level: Intermediate |
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| Still covering more basic subjects just to add some more introductory content. Here we go through one of many methods for creating explosions in 3D Studio Max. This one is designed to really show how to use the Explode Daemon in Afterburn 4 as well as create an explosion without any key frames or lights necessary, purely all based off the particle age.
The point of this exercise is to just get you used to how the explode daemon works, as well as lead up to the next exercise where we then use this explosion to be procedurally triggered through a completely new system we set up to call for an air strike with bombs exploding. |
Training Category
January 15th, 2009
Afterburn 4.0 – Utilizing Explode Daemons
January 15th, 2009
Afterburn 4.0 – Triggering Canned FX
| Level: Intermediate |
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| Following on from the previous tutorial, we then take our explosion and link it up to another system. In this case, its killer teapots! (Yes I was too lazy to make any actual planes flying around). The concept is very similar to the airstrike CG Academy DVD I created some years ago, however updated for Afterburn 4.0. This is a demonstration of creating canned FX and then being able to hook them up to other effects to control the entire thing through some basic controls you set up, rather than manually having to do all of this by hand. |













