<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Allan McKay</title>
	<atom:link href="http://vfxsolution.com/allanmckay/feed/" rel="self" type="application/rss+xml" />
	<link>http://vfxsolution.com/allanmckay</link>
	<description>vfx, travel and lifestyle</description>
	<lastBuildDate>Tue, 16 Feb 2010 08:47:45 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.8.4</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>Particle UV Tutorial + VFX Boot Camp?</title>
		<link>http://vfxsolution.com/allanmckay/2010/02/particle-uv-tutorial-vfx-boot-camp/</link>
		<comments>http://vfxsolution.com/allanmckay/2010/02/particle-uv-tutorial-vfx-boot-camp/#comments</comments>
		<pubDate>Tue, 16 Feb 2010 08:32:24 +0000</pubDate>
		<dc:creator>Allan McKay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[3d studio]]></category>
		<category><![CDATA[3d studio max]]></category>
		<category><![CDATA[3d training]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[afterburn]]></category>
		<category><![CDATA[allan]]></category>
		<category><![CDATA[allan mckay]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[cfx]]></category>
		<category><![CDATA[cgi]]></category>
		<category><![CDATA[creature fx]]></category>
		<category><![CDATA[explosion]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[ffx]]></category>
		<category><![CDATA[film fx]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[fume fx]]></category>
		<category><![CDATA[fx]]></category>
		<category><![CDATA[fx animation]]></category>
		<category><![CDATA[fx tutorials]]></category>
		<category><![CDATA[houdini]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max tutorials]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mckay]]></category>
		<category><![CDATA[particle flow]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[pflow]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[pyrotechnics]]></category>
		<category><![CDATA[siggraph]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visual fx]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=386</guid>
		<description><![CDATA[


Locking textures to particles with Krakatoa
So this again is more of a brief how to &#8211; but one of the most common questions I get asked is how to lock uv coordinates to particles, so for instance you can have a texture move and stay locked to each individual particle. So I&#8217;ve created this very [...]]]></description>
		<wfw:commentRss>http://vfxsolution.com/allanmckay/2010/02/particle-uv-tutorial-vfx-boot-camp/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Happy 2010!</title>
		<link>http://vfxsolution.com/allanmckay/2010/02/happy-2010/</link>
		<comments>http://vfxsolution.com/allanmckay/2010/02/happy-2010/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 08:48:00 +0000</pubDate>
		<dc:creator>Allan McKay</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[3d studio]]></category>
		<category><![CDATA[3d studio max]]></category>
		<category><![CDATA[3d training]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[3ds max]]></category>
		<category><![CDATA[3dsmax]]></category>
		<category><![CDATA[allan]]></category>
		<category><![CDATA[allan mckay]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[cgi]]></category>
		<category><![CDATA[creature fx]]></category>
		<category><![CDATA[explosions]]></category>
		<category><![CDATA[ffx]]></category>
		<category><![CDATA[film fx]]></category>
		<category><![CDATA[fire]]></category>
		<category><![CDATA[fume]]></category>
		<category><![CDATA[fume fx]]></category>
		<category><![CDATA[fx]]></category>
		<category><![CDATA[fx animation]]></category>
		<category><![CDATA[fx training]]></category>
		<category><![CDATA[fx tutorials]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[max tutorials]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[particle flow]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[pflow]]></category>
		<category><![CDATA[procedural]]></category>
		<category><![CDATA[pyrotechnics]]></category>
		<category><![CDATA[simulation]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[vfx]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[visual fx]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=380</guid>
		<description><![CDATA[


Los Angeles bound!
Hi everyone and happy new year!
Wrapping up on The Last Airbender for Industrial Light + Magic over the coming month and I will be officially be setting up in Los Angeles as my base city to work out of. So for future reference if anyone needs work done or consulation/supervision I will be [...]]]></description>
		<wfw:commentRss>http://vfxsolution.com/allanmckay/2010/02/happy-2010/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Newsworthy Items</title>
		<link>http://vfxsolution.com/allanmckay/2009/12/newsworthy-items/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/12/newsworthy-items/#comments</comments>
		<pubDate>Wed, 09 Dec 2009 07:44:29 +0000</pubDate>
		<dc:creator>Allan McKay</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3ds]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[cg society]]></category>
		<category><![CDATA[cgtalk]]></category>
		<category><![CDATA[flow]]></category>
		<category><![CDATA[fluids]]></category>
		<category><![CDATA[fx]]></category>
		<category><![CDATA[max]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mckay]]></category>
		<category><![CDATA[real]]></category>
		<category><![CDATA[real flow]]></category>
		<category><![CDATA[realflow]]></category>
		<category><![CDATA[visual effects]]></category>
		<category><![CDATA[xsi]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=373</guid>
		<description><![CDATA[


Real Flow Essentials CG Society Workshop





So the big news of what I&#8217;ve been working on for the past 3 months! The Real Flow Essentials CG Society Workshop has finally been announced! This workshop is aimed at both expert level and intermediate FX users, or anyone in general looking to break into Real Flow.
This workshop is [...]]]></description>
		<wfw:commentRss>http://vfxsolution.com/allanmckay/2009/12/newsworthy-items/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Want to write your own FX tools?</title>
		<link>http://vfxsolution.com/allanmckay/2009/12/want-to-write-your-own-fx-tools/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/12/want-to-write-your-own-fx-tools/#comments</comments>
		<pubDate>Thu, 03 Dec 2009 16:00:44 +0000</pubDate>
		<dc:creator>Allan McKay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[3d animation]]></category>
		<category><![CDATA[allan]]></category>
		<category><![CDATA[allan mckay]]></category>
		<category><![CDATA[autodesk]]></category>
		<category><![CDATA[blackbox]]></category>
		<category><![CDATA[cg tutorials]]></category>
		<category><![CDATA[cgi]]></category>
		<category><![CDATA[fx]]></category>
		<category><![CDATA[fx tutorials]]></category>
		<category><![CDATA[max tutorials]]></category>
		<category><![CDATA[maxscript]]></category>
		<category><![CDATA[mckay]]></category>
		<category><![CDATA[particle flow]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[pflow]]></category>
		<category><![CDATA[scripting]]></category>
		<category><![CDATA[tutorials]]></category>
		<category><![CDATA[visual fx]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=367</guid>
		<description><![CDATA[





Previously I&#8217;ve mentioned saving pflow presets which has been a real time saver, but what if you want to delve into building an fx pipeline where you literally put in the controls, the object you want to have your FX applied to etc. all in your own custom interface? This is something that I any [...]]]></description>
		<wfw:commentRss>http://vfxsolution.com/allanmckay/2009/12/want-to-write-your-own-fx-tools/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://www.allanmckay.com/site/video/tuts/ScriptMerge/ScriptMerge.mov" length="59265492" type="video/quicktime" />
		</item>
		<item>
		<title>Real Flow Basics &#8211; Introduction</title>
		<link>http://vfxsolution.com/allanmckay/2009/11/real-flow-basics-introduction/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/11/real-flow-basics-introduction/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 06:24:10 +0000</pubDate>
		<dc:creator>Allan McKay</dc:creator>
				<category><![CDATA[Real Flow Tutorials]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=364</guid>
		<description><![CDATA[


As a lot of you know I&#8217;m putting a bit of time in now to focusing on some of the basic fundamentals of pflow/maya/real flow etc. I do have plans for a lot of advanced material coming up, but for the time being I&#8217;m putting together a few core tutorials on Real Flow, the first [...]]]></description>
		<wfw:commentRss>http://vfxsolution.com/allanmckay/2009/11/real-flow-basics-introduction/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Pflow 2010 FX Elements + Pflow Presets</title>
		<link>http://vfxsolution.com/allanmckay/2009/11/pflow-2010-fx-elements-pflow-presets/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/11/pflow-2010-fx-elements-pflow-presets/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 06:08:28 +0000</pubDate>
		<dc:creator>Allan McKay</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=347</guid>
		<description><![CDATA[


Are you overlooking Particle Flow Presets?


Surely you&#8217;ve forgotten that Particle Flow in Max 2010 has a preset function, that allows for you to save and load particle presets. This feature has been around since Box Set 1, however it seems most people really overlook it.
This is in fact a really powerful feature, which of course [...]]]></description>
		<wfw:commentRss>http://vfxsolution.com/allanmckay/2009/11/pflow-2010-fx-elements-pflow-presets/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://www.allanmckay.com/site/video/tuts/MaxElements/MaxElements.mov" length="114293570" type="video/quicktime" />
<enclosure url="http://www.allanmckay.com/site/video/tuts/pflow_presets/pflow_presets.mov" length="35319937" type="video/quicktime" />
		</item>
		<item>
		<title>Max 2010 FX Elements</title>
		<link>http://vfxsolution.com/allanmckay/2009/11/max-2010-fx-elements/</link>
		<comments>http://vfxsolution.com/allanmckay/2009/11/max-2010-fx-elements/#comments</comments>
		<pubDate>Thu, 26 Nov 2009 06:03:22 +0000</pubDate>
		<dc:creator>Allan McKay</dc:creator>
				<category><![CDATA[3DS Max Tutorials]]></category>

		<guid isPermaLink="false">http://vfxsolution.com/allanmckay/?p=355</guid>
		<description><![CDATA[


3D Studio Max 2010 Particle Flow FX Elements


With the release of 3DSMax 2010 &#8211; Autodesk has added in a lot (over 100+ to be exact) particle flow setups, ranging from fire, smoke, earth, water, and in addition &#8211; Logos. These contain lots of different set ups, and also conceptual files demonstrating how to create various [...]]]></description>
		<wfw:commentRss>http://vfxsolution.com/allanmckay/2009/11/max-2010-fx-elements/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://www.allanmckay.com/site/video/tuts/MaxElements/MaxElements.mov" length="114293570" type="video/quicktime" />
		</item>
	</channel>
</rss>
