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	<title>Allan McKay</title>
	<link>http://vfxsolution.com/allanmckay</link>
	<description>vfx, travel and lifestyle</description>
	<lastBuildDate>Fri, 23 Jul 2010 01:27:37 +0000</lastBuildDate>
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	<item>
		<title>SIGGRAPH + ILM Fluids Talk + Updates</title>
		<description><![CDATA[Allan McKay gives a in depth discussion on fire and fluids based on a class he held at Industrial Light &#038; Magic using Fume FX and Autodesk 3D Studio Max to create and demonstrate fire, and explosions as well as discuss VFX pipelines and some of the workflow used on the Hollywood film DayBreakers, as well as discussing cross platform integration between Houdini 3ds max and Maya]]></description>
		<link>http://vfxsolution.com/allanmckay/2010/07/siggraph-ilm-fluids-talk-updates/</link>
			</item>
	<item>
		<title>Update, Interview &amp; Final Real Flow Workshop!!</title>
		<description><![CDATA[Real Flow Workshop for CG Society and interview with Allan McKay on youtube well worth checking out! Lastly some updates on future developments for 3D Studio Max and Maya Tutorials!]]></description>
		<link>http://vfxsolution.com/allanmckay/2010/06/update-interview-final-real-flow-workshop/</link>
			</item>
	<item>
		<title>Tutorials! Fracturing! Afterburn! New Workshop! Box 2!</title>
		<description><![CDATA[Hollywood Live Action Workshop announced!




Hollywood live action workshop



Just announced last week, the Hollywood Live Action workshop is currently accepting enrollments! This workshop has been a huge success in the past, primarily focusing on getting people up to speed quickly with all current FX tools such as rayfire, Afterburn, Fume FX, Digital Fusion, Scripting etc. as [...]]]></description>
		<link>http://vfxsolution.com/allanmckay/2010/04/tutorials-fracturing-afterburn-new-workshop-box-2/</link>
			</item>
	<item>
		<title>Procedural Maps &amp; Modeling Talk</title>
		<description><![CDATA[Here you can find a tutorial for 3d studio max on procedural mapping and modeling
I&#8217;m currently in San Francisco working on a new film after just returning from Los Angeles last week where I worked on a new game cinematic with a few ex Blur Studio guys which was a lot of fun
I&#8217;ve put together [...]]]></description>
		<link>http://vfxsolution.com/allanmckay/2010/04/procedural-maps-modeling-talk/</link>
			</item>
	<item>
		<title>Particle Tutorial and new Real Flow Workshop</title>
		<description><![CDATA[Particle Flow 3d studio max tutorial and Real Flow Tutorials for CG Society from Allan McKay]]></description>
		<link>http://vfxsolution.com/allanmckay/2010/03/particle-tutorial-and-new-real-flow-workshop/</link>
			</item>
	<item>
		<title>Particle UV Tutorial + VFX Boot Camp?</title>
		<description><![CDATA[


Locking textures to particles with Krakatoa
So this again is more of a brief how to &#8211; but one of the most common questions I get asked is how to lock uv coordinates to particles, so for instance you can have a texture move and stay locked to each individual particle. So I&#8217;ve created this very [...]]]></description>
		<link>http://vfxsolution.com/allanmckay/2010/02/particle-uv-tutorial-vfx-boot-camp/</link>
			</item>
	<item>
		<title>Happy 2010!</title>
		<description><![CDATA[


Los Angeles bound!
Hi everyone and happy new year!
Wrapping up on The Last Airbender for Industrial Light + Magic over the coming month and I will be officially be setting up in Los Angeles as my base city to work out of. So for future reference if anyone needs work done or consulation/supervision I will be [...]]]></description>
		<link>http://vfxsolution.com/allanmckay/2010/02/happy-2010/</link>
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